Jason Mervyn Hibbs

Curriculum Vitae

Vital Information


  • Lead Creative


    Various roles in a small development team producing internal and external corporate websites, branding, content management systems, video games, prototypes, and marketing graphics and software.

    I lead interaction (UI and UX), advising on and producing systems, visual design and content, and front-end code. Most projects require working directly with clients to understand the goals, and deliver effective work.

    I was hired for concept art and kept for my quick-learning and passion for human-centred design, developing professional competence for web design in short timeframes, while getting usability out of the team.

    Roles include concept artist, digital product designer, brand guardian, arcade cabinet designer, information architect, website-builder builder, audio engineer, Bieber animator, artworker, illustrator, pinball wizard, and everything in between.

    As the company has changed, all creative now falls to me, as well as running the internal CMS I designed to publish our clients’ campaigns.

    Key Clients

    • Adidas
    • Age UK
    • Design Studio
    • Draw Group
    • EE
    • Justin Bieber
    • Magpie Studio
    • MetaPack
    • NBC Universal
    • Print Club London
    • Qubit
    • The Social Partners
    • Springer Nature
    • Universal Music
  • Designer / Illustrator / Developer


    Occasional work with agencies and small businesses producing branding, marketing collateral, professional websites, and exhibitions.

  • Store Supervisor

    Holland & Barrett

    Senior Product Advisor status through provided training. Primary focus in store at all times was customer service, fulfilling individual nutritional requirements, while meeting demanding sales targets.


  • BA Hons Illustration

    Anglia Ruskin University

    First Class

  • BTEC ND Graphic Design

    City of Bristol College

    Distinction / Distinction / Merit


  • Design

    Experience in print, product, web, and software, working alone and under instruction. Sold ideas to shareholders, stakeholders, and developers.

    Process involves learning, planning, reasoning, making, shipping, and more learning. Solutions focus on inclusive usability, clear communication, and coherent execution.

    Illustrator • Photoshop • InDesign
    Pencil • Paper
    Marvel • InVision

  • Development

    Passionate about openness, accessibility, standards and semantics. Well-read and still reading. Fast and fluent in front-end, prototyping in the browser.

    Inventing new and useful interactions is where I’m most excited, building forms and interfaces that empower people.

    Worked in teams where source control and issue tracking was essential. Administrator of tools for projects and teams.

    HTML • ARIA • W3C • Markdown
    CSS • LESS • CodeKit
    JS • jQuery • Typescript • Angular
    Node • Gulp • Angular CLI
    PHP • WordPress • Laravel
    Sourcetree • Git • Jira • Slack

  • Audio

    Former stage musician, lover of video game soundtracks and hair metal.

    Audition • Garageband
    Vocals • Various instruments

  • Motion

    Developing narratives and frame-by-frame animation for pitching, short film, and video games.

    Animate • After Effects • iStopMotion • Spine

  • Social

    Fascinated, and enriched, by the perspectives of others. Awareness of social issues makes better software. Straddling the highly technical and highly non-technical makes me an ideal translator.

  • Technical

    Digital native; making computers do what I want since the 90s. Learning new software is no problem. I can set the clock on any device. Provider of tech support to colleagues, friends, and family.

    Mac • iOS • watchOS

  • Hobbies

    I go to life drawing sessions to keep my drawing fresh, and climb to keep my body nimble. I like my jazz live, my wine red, and my beer dark.





  • Interests

    User Interface and experience design, delighting users. The future of web and app design considering a ‘one web’ ethos.


  • As Graphical User Interfaces mature, and new generations are born, will our icons remain relevant to everybody?

  • Digital Picture-Books for SEN Children using ePub 3

  • Can We Accept Video Games as Art?


  • Fitz Volunteers

    Fitzwilliam Museum

    Working with families to encourage drawing and creativity. Most notably at the Big Draw 2010, for which I led a mural of monsters contributed to by attending children.


  • UX Cambridge 2016


  • Engage – 13th Annual Learning and Teaching Conference

    Secondary Speaker

    Presentation and demonstration of fixed-layout ePub and related technologies.

  • Literacy and Language Coordinators for Suffolk Special Schools

    Assistant to Speaker

    Noting responses and feedback from attendees to speaker and answering technical questions.

  • Future of Web Design – London

    Self Funded Visitor – 3 day event

    Learning new ideas, trends, technologies, and practices in web design.