CrowdCat needed to say that it could understand consumers, how they behave and therefore how they choose. I continued our theme of playful interactions with a board game metaphor, to suggest that it’s possible to decide the next move.
CrowdCat needed to say that it could understand consumers, how they behave and therefore how they choose. I continued our theme of playful interactions with a board game metaphor, to suggest that it’s possible to decide the next move.